The arms of world of warcraft Warrior in PvP and PvE
Greetings. I decided to create an arms warrior guide since I play an arms warrior for a while. If there is criticism, you can simply write in.
conclusion
1. results
Strength: If want to make for each of the damage put at the top . Strength increases attack power ( 1 pc = 2 Ak . ) And the Angrifskraft in turn damage
Hit : Mainly for boss fights ( PvE) good, but also very important in PvP :
The only thing worse for an arms warrior to take as non-critical , is to meet at all. Missed the warrior he does no harm , does not generate rage and can therefore use any skills . Like any other melee class also has to come to a hit cap of 8% of the warrior weapons for boss fights .
On this hit cap can come through reforging , or if necessary through sockets or Enchant .
Expertise Rating : Also very important to prevent other enemies and bosses to parry , blocking and dodging . At level 85 you should have at least 26 Expertise .
Mastery Rating : Helpful value for PvP and PvE . Weapons for warriors : "Additional attacks ": Gives you a 16% chance that your melee attacks cause an additional melee attack that deals 100 % normal damage . Each point of Mastery increases the chance by an additional 2 %.
An additional attack does nothing but extra damage . Mastery is very important .
Crit : Is the warrior weapons , whether in PvP or PvE , very important for critical strikes cause the target , in addition to the normal effect , bleed through "deep wounds " 6 seconds , for a total of 48% of the damage.
Haste : Haste increases attack speed of the warrior , obtaining also more anger. But is the least important value for an arms warrior.
2. Spec and glyphs :
2.1. PvP
Skill Tree + Glyphs :
In this Skillweg following is not mitgeskillt :
1 Field First Aid Kit : Bring Although self-healing , in my opinion is not valuable enough .
2 Tactician : Non important because you as a warrior weapons usually never change stances.
3 Improved Slam : This Is not Skillweg mitgeskillt because here is not intended to use Slam . It can mitskillen but if you want to .
The talents of " cruelty " and " inciting " the Fury tree and protection are very important. Just like Blood Craze , since this effect for combat against a player full 2 - may occur 4 times . This corresponds to an additional health from max. 6 - 12 %.
Glyphs :
Primary: 1 Überwätigen , 2 Mortal Strike : The absolute most important
Glyphs for bonus damage .
3 Bladestorm
Significantly : 1 Rapid Charge , 2 Storm Reach attack : Since a
Warriors without weapons assault often can not manage very important
3 Victory Rush : You can also take other , not so
important.
Low : 1 Battle cry : As battle anyway so a small
Duration of action is .
2 Berserker , 3 Resistant Victory: The only ones still
are useful.
2.2. PvE:
Skill Tree + Glyphs:
In this Skillweg following is different than the previous:
- Gather strength, Blood Craze: In PvE it is the task of the healer to heal.
- Improved Hamstring: In PvE, the ability hamstring, and therefore that, useless.
+ Improved Slam: You must decide whether you want to use smashing themselves.
+ Drums of War: reduced rage cost of certain skills is always useful in PvE.
+ Booming Voice: Very useful for PvE.
The glyphs of this skill path are the same as in the first.
3. Socket
Critical strike rating and strength are the values that should socketing an arms warrior
Haste should not socketed PvP or PvE arms warrior.
4. Enchantments:
In the Enchantments is especially pay attention to attack power.
5. Reforging:
Since in PvE hit cap of 8% needs, and even in PvP is one of min. 5%, everything is reforged to Hit until you have the required hit cap. After we reach the Hitcaps set to Crit and mastery rating.
Thus:
Critical Strike Rating, Mastery Rating, Haste Rating -> Hit Rating
After the Hitcaps reach:
Haste -> Crit, Mastery Rating
6. abilities :
The most important abilities of the Warrior are :
Heroic Strike , Mortal Strike , Rend , Colossus Smash , Assault, Overpower , Bladestorm , Execute , ( Slam ), ( PvE columns) (PvP Downing , slamming )
Heroic Strike : Requires Although a lot of anger but also makes a lot of damage .
Mortal Strike : Inflicts damage and is always good to use if possible and you do not have to use instead of Colossus Smash or Überweltigen . Also reduces healing done to the target which is advantageous against targets that can heal or cure will soon be obtained.
Rend : A very important target of the weapon warrior. It causes damage over time and Enabled Überweltigen . Should be translated and will always be refreshed in every fight .
Colossus Smash : Should always be used when it is not exactly on cooldown . Is preferred over all other attacks to use .
Assault : One of the most important attacks that has an arms warrior.
Overwhelm : If , like Colossus Smash , always be used if you can . Colossus Smash is both overwhelming and at the same time available , you should first take Colossus Smash , since then Overpower is more effective . Except in this case you should overwhelming preference over all other attacks ( also Execute ) because it hardly costs rage makes good damage and if geskillt , high crit.chance has .
Bladestorm: If you always use when the enemy is in range, and it's not just on cooldown. It should be noted that wounding is active on the target and Überwätigen was already genutz.
Execute: This attack usually kills any enemy (except bosses) and is to be used when the opponent has more than 20% health and then only if one has a lot of anger.
Slam: If you only use if you have mitgeskillt Improved Slam.
PvE: Column: Good attack against many targets.
PvP: Downing, slamming: Useful to prevent opposing players from attacking and moving or to interrupt spells.
7. rotation:
Charge - > Rend -> Colossus Smash -> Überwätigen + Heroic Strike -> Mortal Strike -> Heroic Strike ...
For multiple mobs one can build and columns . Or in PvP Downing , hamstring and slamming .
When Execute is active , you should use it too.
By " Sudden Death " in the weapon skill tree the cooldown of Colossus Smash is completed by attacks sometimes . If this is the case, then you use it , unless an effect of Colossus Smash on the target is already active.
You should also always make sure that " battle " is active and always use it for quick Rage generation . In addition to the standard capabilities of the warrior has " Berserker ", " Blade Storm ", " retaliation " and " Deadly Silence" , which can be very useful in certain situations for the warrior .
conclusion
1. results
Strength: If want to make for each of the damage put at the top . Strength increases attack power ( 1 pc = 2 Ak . ) And the Angrifskraft in turn damage
Hit : Mainly for boss fights ( PvE) good, but also very important in PvP :
The only thing worse for an arms warrior to take as non-critical , is to meet at all. Missed the warrior he does no harm , does not generate rage and can therefore use any skills . Like any other melee class also has to come to a hit cap of 8% of the warrior weapons for boss fights .
On this hit cap can come through reforging , or if necessary through sockets or Enchant .
Expertise Rating : Also very important to prevent other enemies and bosses to parry , blocking and dodging . At level 85 you should have at least 26 Expertise .
Mastery Rating : Helpful value for PvP and PvE . Weapons for warriors : "Additional attacks ": Gives you a 16% chance that your melee attacks cause an additional melee attack that deals 100 % normal damage . Each point of Mastery increases the chance by an additional 2 %.
An additional attack does nothing but extra damage . Mastery is very important .
Crit : Is the warrior weapons , whether in PvP or PvE , very important for critical strikes cause the target , in addition to the normal effect , bleed through "deep wounds " 6 seconds , for a total of 48% of the damage.
Haste : Haste increases attack speed of the warrior , obtaining also more anger. But is the least important value for an arms warrior.
2. Spec and glyphs :
2.1. PvP
Skill Tree + Glyphs :
In this Skillweg following is not mitgeskillt :
1 Field First Aid Kit : Bring Although self-healing , in my opinion is not valuable enough .
2 Tactician : Non important because you as a warrior weapons usually never change stances.
3 Improved Slam : This Is not Skillweg mitgeskillt because here is not intended to use Slam . It can mitskillen but if you want to .
The talents of " cruelty " and " inciting " the Fury tree and protection are very important. Just like Blood Craze , since this effect for combat against a player full 2 - may occur 4 times . This corresponds to an additional health from max. 6 - 12 %.
Glyphs :
Primary: 1 Überwätigen , 2 Mortal Strike : The absolute most important
Glyphs for bonus damage .
3 Bladestorm
Significantly : 1 Rapid Charge , 2 Storm Reach attack : Since a
Warriors without weapons assault often can not manage very important
3 Victory Rush : You can also take other , not so
important.
Low : 1 Battle cry : As battle anyway so a small
Duration of action is .
2 Berserker , 3 Resistant Victory: The only ones still
are useful.
2.2. PvE:
Skill Tree + Glyphs:
In this Skillweg following is different than the previous:
- Gather strength, Blood Craze: In PvE it is the task of the healer to heal.
- Improved Hamstring: In PvE, the ability hamstring, and therefore that, useless.
+ Improved Slam: You must decide whether you want to use smashing themselves.
+ Drums of War: reduced rage cost of certain skills is always useful in PvE.
+ Booming Voice: Very useful for PvE.
The glyphs of this skill path are the same as in the first.
3. Socket
Critical strike rating and strength are the values that should socketing an arms warrior
Haste should not socketed PvP or PvE arms warrior.
4. Enchantments:
In the Enchantments is especially pay attention to attack power.
5. Reforging:
Since in PvE hit cap of 8% needs, and even in PvP is one of min. 5%, everything is reforged to Hit until you have the required hit cap. After we reach the Hitcaps set to Crit and mastery rating.
Thus:
Critical Strike Rating, Mastery Rating, Haste Rating -> Hit Rating
After the Hitcaps reach:
Haste -> Crit, Mastery Rating
6. abilities :
The most important abilities of the Warrior are :
Heroic Strike , Mortal Strike , Rend , Colossus Smash , Assault, Overpower , Bladestorm , Execute , ( Slam ), ( PvE columns) (PvP Downing , slamming )
Heroic Strike : Requires Although a lot of anger but also makes a lot of damage .
Mortal Strike : Inflicts damage and is always good to use if possible and you do not have to use instead of Colossus Smash or Überweltigen . Also reduces healing done to the target which is advantageous against targets that can heal or cure will soon be obtained.
Rend : A very important target of the weapon warrior. It causes damage over time and Enabled Überweltigen . Should be translated and will always be refreshed in every fight .
Colossus Smash : Should always be used when it is not exactly on cooldown . Is preferred over all other attacks to use .
Assault : One of the most important attacks that has an arms warrior.
Overwhelm : If , like Colossus Smash , always be used if you can . Colossus Smash is both overwhelming and at the same time available , you should first take Colossus Smash , since then Overpower is more effective . Except in this case you should overwhelming preference over all other attacks ( also Execute ) because it hardly costs rage makes good damage and if geskillt , high crit.chance has .
Bladestorm: If you always use when the enemy is in range, and it's not just on cooldown. It should be noted that wounding is active on the target and Überwätigen was already genutz.
Execute: This attack usually kills any enemy (except bosses) and is to be used when the opponent has more than 20% health and then only if one has a lot of anger.
Slam: If you only use if you have mitgeskillt Improved Slam.
PvE: Column: Good attack against many targets.
PvP: Downing, slamming: Useful to prevent opposing players from attacking and moving or to interrupt spells.
7. rotation:
Charge - > Rend -> Colossus Smash -> Überwätigen + Heroic Strike -> Mortal Strike -> Heroic Strike ...
For multiple mobs one can build and columns . Or in PvP Downing , hamstring and slamming .
When Execute is active , you should use it too.
By " Sudden Death " in the weapon skill tree the cooldown of Colossus Smash is completed by attacks sometimes . If this is the case, then you use it , unless an effect of Colossus Smash on the target is already active.
You should also always make sure that " battle " is active and always use it for quick Rage generation . In addition to the standard capabilities of the warrior has " Berserker ", " Blade Storm ", " retaliation " and " Deadly Silence" , which can be very useful in certain situations for the warrior .

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